Hello Everyone,
I’ve encountered a peculiar issue with the Flip Clock. Despite the players maintaining accurate time, and the Information screen reflecting the correct time as well, there appears to be a synchronization problem with the Flip Clock.
To demonstrate, I tested the same layout on two distinct screens. Both were initialized simultaneously, but the times they displayed began to deviate shortly thereafter. Here are the examples for better clarity:
Has anyone else experienced this? Any suggestions or solutions would be greatly appreciated.
Thank you in advance for any insights!